
Released in late 2009 in Eastern Europe and May 2011 in North America and the rest of Europe was Mount & Blade: With Fire and Sword, effectively a mod for Warband developed by the Ukrainian group SiCh Studio and Russian Snowberry Connection (former Snowberry Connection). Some modders went on to join the official developers.Īn Updated Re-release called Mount & Blade: Warband came out in April 2010, featuring a significantly improved combat model, a revamped single-player campaign with more in-depth political system, new items and locations, and probably the most called-for feature, multiplayer. Before its 2007 release, the game spent three years in public beta testing, inspiring a highly active modding community that continues to this day.


The game (and Taleworlds) started as an indie project by two people, a married couple. Missiles like arrows all travel in arcs and bows are less accurate the longer the shot is drawn, accounting for fatigue. The combat uses a physics engine that determines the speed of a swing, relative to the target, and gives a percentage bonus (or penalty) to the damage of the attack based on its relative speed. The game has both third person and first person view, the former better for melee and the latter better for ranged weapons. You can hire mercenaries, train them, trade between cities, fight bandits, and even become a vassal to a lord and be granted a village, castle, or town. It is a sandbox-style game, set in the medieval-ish land of Calradia, where you begin with a lame horse, a rusty sword, a bent crossbow, and some tattered rags, and are then expected to impress a king of your choice and conquer the world for him (or whatever else you feel like, really). ReformistTM has a necromancer and a cleric playthrough on YouTube that are good to watch.Mount & Blade is an indie Action- Strategy RPG developed by TaleWorlds Entertainment and published by Paradox Interactive. I'm no expert, but those are a few things I've noticed in my playthrough. I was using it to strafe the enemy lines to distract them while my mages laid it on them and it kept me topped off pretty well. If you're going to be in combat, the sword that refills your health on hit is a good choice. It's gamey and save-scummy, but there it is. Balrogs FTW.Īs of the last time I played, you can auto-resolve on the immortals and end up winning, capturing them, and recruiting them. If you are not evil, you can still grab the demon units and throw them in your garrisons. An army of dwarf infantry, elven archers, and mages (with some clerics for good measure) can take out most everything else. There is little reason to recruit any but them.

In fact, all the new units are OP compared to the base game's units. I was holding off several Nord armies back to back with just my one army of mostly mages.

Mages are OP or at least they were when I played, and that was after they toned them down.
